Archive for the ‘Super Smash Bros. Brawl’ Category

Nintendo’s Bi-Yearly Sales Reports Are In!

November 11, 2008

News Includes:

  • The Bi-yearly video game units, consoles, and hardware sales (all sales are as of September 2008) are IN!
  • Super Smash Bros. Brawl becoming the best-selling fighting game of all-time, passing it’s prequel, Super Smash Bros. Melee.
  • Mario Kart Wii outselling Halo with about 1 1/2 million units to spare, making it the best-selling non Wii series game this generation.
  • The Wii owning the PS3 and 360.
  • The DS owning the PSP.
  • Wii, DS, PS3, PSP, and 360 sales.
  • Pictures of Homelessvagrant picking his nose (just kidding [although I do wish I had them])

So with that said, here comes the Gaming Sales news!

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The Top 25: A new Shining Fist Blog Series???

May 18, 2008

Hey fellow smash fans, what’s happenin’? Johnknight1 here, with a brand new idea of blog series. This series I will be running is called “The Top 25″. In it, I will take anything from smash, and make a top 25 list based on my (and sometimes other’s) opinions. I could do the Top 25 best character moveset ideas, the 25 best attack ideas in smash (whether they are in smash or not), the top 25 most nuetral stages in smash, the 25 most original attacks in any smash game, and the 25 stupidest ideas in smash, for example.

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Getting past the Doldrums

May 15, 2008

It’s about time the blog got a new entry, I’m hoping to start it back off on the right foot now. Okay so from what I’ve seen so far competition is great but spometimes I can see players get in the doldrums of repetitive play. What do I mean? I mean that there is no mindgaming or rather any new form of mindgaming. Ats stop as well as so does tactical play. Players even though they want to play in a competitive environment go for the same struts. It’s demeaning and sadly we all do it.

But how can we get past the doldrums of smash? One way is learning new advance techniques and applying them. Then there is learning different mind gaming tactics. For example, a Ivysaur player might be prone to always go for a razor leaf to grab combination…which is great but gets old fast. I’ve learned to change a razor leaf into 3 to 4 different attacks and fakes. Most of them wield less results than a side special grapple/dash attack combo but they do make me far less predictable. Now I know I’m still not the best player to be saying this but I’m just trying to make a point.

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Is Heavy Brawl the New Competitve Standard? And is Brawl deep enough to be the main smash bros. competitve game?

March 31, 2008

Okay, in case you haven’t, READ THIS THREAD!!! It is a thread on why Heavy Brawl SHOULD BE the new competitve standard mode. In case you haven’t heard, many players feel Brawl is going backwards. Instead of developing combos, and a offensive meta-game, we’re getting more defensive, camping more (you know who you ARE!), not learning many offensive (advanced) techniques, we’re learning more AND TOO MANY defensive (advanced) techniques and so forth. Even some of the most well-respected and appreciated spokespeople for the competiteve/pro smash community like Gimpyfish (read his thoughts here on the matter by the way) and MookieRah have said we’re going backwards, or we’re not going anywhere, or rather, not that fast.

Some agree with this, some do not. So, allow me to show multiple sides of this deep story. There is no denying Brawl is the most defensive smash game. That is basically a undeniable fact. Multiple air dodging, perfect shielding, shield grabbing is improved, and it is a lot harder to combo, due to wierd physics on it (I forget the actual word for it). In other words-combos happen, but not as often. They appear in quick, fast motions ONLY, and not in long chains. It’s a lot smaller, and not as long. And there is a lot more focus on the A-A-A combo as well, which has it’s ups and downs, like overreliance on it, and quick, fast, and easy small combos. While there is enough to last for a good while, I’m putting the smash community to max at 4 years from Brawl’s release on Brawl. That is when I’m putting on the competitive decline.

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No Crates? That’s Great!

March 15, 2008

Continuing on Demon’s last article we at the shining fist blog will continue on our daily look at items sure to be banned from tournament play. Today we dealing with a smash omen that single handedly ridded the tournament scene of items. Today we’re talking about crates and barrels.

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Banned! Part 1: Ballers Are Gonna Ball

March 12, 2008

Yep folks, it’s that time again. We’ve all been dreading it like a flu shot, but we gotta man up and take it dirty. Real dirty. Like a fat prostitute with a third eye made of bar peanuts dirty.

So starts our series on what’s gonna be banned from professional tournaments. Your friends at the Shining Fists Blog will take a different stage, item, character, whatever, and explain why you’ll never see Ken within a hundred miles of it. Hey, it’s a tough job, but we’re tough guys. Just look at my biceps. These guns can punch threw cows. Steel Cows. With chainsaw hooves.

Today’s topic: Smash Balls

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1 Week Till Brawl: Import Impressions

March 2, 2008

Here’s an interesting little story: I was invited to go to a LAN party at some dorm near my college. He told me they’d have Team Fortress 2, Unreal Tournament, Starcraft, etc. It sounded like fun, so I forced a friend of mine (who was feeling incredibly lazy) to come along with me. We got lost a couple of times on the way, and we even though about turning around and going home, but we finally got there. It all seemed pretty normal, until I noticed someone was playing Smash on the TV. I first thought “Wow! Melee! Awesome!” But it seemed to pretty to be Melee. And what was that? MEDAKNIGHT??????!?!?!?!?!

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New Nintendo Channel Hints at Possible Brawl Downloads

February 23, 2008

The following is taken from an article on Ign.com

During a Game Developers Conference session called “Planning the Wii Menu” today, Nintendo’s Takashi Aoyama announced a new Pay to Play program. This will be a new version of the Nintendo Wi-Fi Connection (NWFC). Aoyama explained that NWFC will remain a free service, but forthcoming experiences will require users to pay a fee to enjoy. These services will fall under the new NWFC: Pay to Play program. Games that utilize the new service will feature a logo similar to the one used for NWFC but is orange and reads Pay to Play at the bottom.

Unfortunately, Aoyama did not go into details about what games or services we will be paying to play. He did say Nintendo is taking steps to ensure consumers don’t mistakenly buy a Pay to Play game with the expectation that they will be able to access the entire game for no extra charge.

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Another Unlockable Character

February 21, 2008

*Please don’t read on if your avoiding spoilers

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*Screams* The scariest smash stage EVUR!

February 18, 2008

All little children might not want to see this stage. It’s a little to scary for seniors and pregneant women as well. I don’t even think Falco can handle this. But if u do wish to continue, u r not allowed to sue me due to shock. (more…)