Archive for the ‘The Top 25’ Category

The Top 25 NES/Famicom games that need to be on the Virtual Console

October 18, 2008

The Virtual Console started off great in 2006, and in 2007 the sucess and great titles kept coming (for the most part). However in 2008 we had a long drought after Crusin’ USA and the Secrets of Mana’s release in early 2008 (mainly due to WiiWare, with great titles like Dr. Mario RX, Defend Your Castle, Wario Land: Shake It!, Mega Man 9, and World of Goo), although Double Dragon and River City Ransom did a okay job at stopping any “short death” of the Virtual Console. But then this “drought” ended in June in Japan, August in Europe and Australia, and September in North America (as it’s 250th Virtual Console game) when these regions all got a massively amazing game: Super Mario RPG: Legend of the Seven Stars, which started a mainstream Virtual Console comback (which I might add SMRPG is the best-selling game on the Virtual Console). Since then the Virtual Console has made a comeback, with Clu-Clu Land (Nevermind. It’s okay at best) Mega Man 1 and 2 being released on the Virtual Console (despite being released in Europe in 2007), and Mario Golf being released about 4 weeks ago in Japan, about 3 weeks ago in North America, and will probably hit PAL shores soon.

Still, there are tons of Virtual Console games from Nintendo consoles that need to be added to the list of available list of games. That is why I made this list. I’m going to list the top 25 most worthy Nintendo Entertainment System/Nintendo Famicom NES that need to be on the Virtual Console that currently are not on the Virtual Console.

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Top 25 Games that need to be remade with Wii Virtual Reality Controls

October 4, 2008

Well guys, the Nintendo Press Conference has come, and we’ve learned a lot. Club Nintendo is FINALLY coming to America, the new DS, Punch-Out is going to get a 7th generation of gaming entry (that looks like the originals, only cel-shaded), as well as several titles. However, nothing struck my eye more then what Nintendo of America Vice President Cammie Dunaway told IGN, and what was shown at the conference. Pikmin (the original) is coming out on the Wii with a remade control scheme. Yes-Pikmin. And so this made me think “Geez, what other games would be great with a Wii Virtual Reality control scheme?” So far Nintendo has confirmed this with only GCN games, but I thought I would expand to N64 games (as I image they will AT LEAST expand to that as well), SNES and Super Famicom games, NES and Famicom games, and heck-even Virtua Boy nevermind, the Virtual Boy is fail! Game & Watch (that’s a handheld system! Nevermind!) and old Nintendo arcade games! So I compiled this list of the 25 games I think would be the best games remade on the Wii, first, second, and third party (and even some games that were ported to Nintendo systems, even! o_O).

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The Top 25: A new Shining Fist Blog Series???

May 18, 2008

Hey fellow smash fans, what’s happenin’? Johnknight1 here, with a brand new idea of blog series. This series I will be running is called “The Top 25″. In it, I will take anything from smash, and make a top 25 list based on my (and sometimes other’s) opinions. I could do the Top 25 best character moveset ideas, the 25 best attack ideas in smash (whether they are in smash or not), the top 25 most nuetral stages in smash, the 25 most original attacks in any smash game, and the 25 stupidest ideas in smash, for example.

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Is Heavy Brawl the New Competitve Standard? And is Brawl deep enough to be the main smash bros. competitve game?

March 31, 2008

Okay, in case you haven’t, READ THIS THREAD!!! It is a thread on why Heavy Brawl SHOULD BE the new competitve standard mode. In case you haven’t heard, many players feel Brawl is going backwards. Instead of developing combos, and a offensive meta-game, we’re getting more defensive, camping more (you know who you ARE!), not learning many offensive (advanced) techniques, we’re learning more AND TOO MANY defensive (advanced) techniques and so forth. Even some of the most well-respected and appreciated spokespeople for the competiteve/pro smash community like Gimpyfish (read his thoughts here on the matter by the way) and MookieRah have said we’re going backwards, or we’re not going anywhere, or rather, not that fast.

Some agree with this, some do not. So, allow me to show multiple sides of this deep story. There is no denying Brawl is the most defensive smash game. That is basically a undeniable fact. Multiple air dodging, perfect shielding, shield grabbing is improved, and it is a lot harder to combo, due to wierd physics on it (I forget the actual word for it). In other words-combos happen, but not as often. They appear in quick, fast motions ONLY, and not in long chains. It’s a lot smaller, and not as long. And there is a lot more focus on the A-A-A combo as well, which has it’s ups and downs, like overreliance on it, and quick, fast, and easy small combos. While there is enough to last for a good while, I’m putting the smash community to max at 4 years from Brawl’s release on Brawl. That is when I’m putting on the competitive decline.

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